Mike Chen

software and stuff

About Me

Since January 2017, I've been a JavaScript Engineer at Twitch!

I also run Game of the Fortnight, a video game discussion group among the indie game developers at Gamenest. We play the same game for a fortnight (duh), then gather and discuss it! It's like a book club, but we play games.

In October 2015, I took a gap year to invest in myself. I built habits, developed skills, and made lifestyle changes I believe will pay dividends every day for the rest of my life. This included learning to cook, getting fit, making friends outside of my professional network, exploring San Francisco, furnishing my apartment, deepening my appreciation for art, and more!

Previously, I was a JavaScript Engineer building a web-based rich text editing environment at Inkling. Does contenteditable mean anything to you?

Find me on Twitter or shoot me an email.

Featured Posts

Making Death Matter in Games

In 2016, I killed 20,823 people and died 7,989 times in video games. The vast majority of these deaths didn't matter, so for Glitch City's 2017 Demo Night, I gave a talk on my findings, and on how we can make death matter more in our games. Hopefully it gives you some ideas, or inspires you to come up with new ways to treat death!

Colleen Green: I Want to Grow Up

Growing up isn't about changing the way you act. It's about learning to love and accept yourself, and embracing the paradox that you can be happy with yourself and still be going places. I wrote and recorded a radio essay about how Colleen Green's 2015 LP helped me realize that. Check it out if you've ever wondered when life is going to feel the way it's supposed to!

Firewatch: Full Playthrough

I'd been meaning to try streaming for a while, and the release of Firewatch, one of my most anticipated games of the year, was the perfect chance to try it out! While it didn't go totally smoothly, it was interesting and I learned a lot from it!